> For the complete documentation index, see [llms.txt](https://docs.sunflower-land.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sunflower-land.com/player-guides/boosts-and-cooldowns.md).

# Boosts & Cooldowns

Boosts are how veterans squeeze the most out of every harvest. They come from many sources and stack together:

* **Collectibles** — placed items like Scarecrows and Nancy
* **Wearables** — equipped Bumpkin clothing
* **Skills** — passive tree bonuses and active Power Skills
* **Buds & Pets** — NFT companions with trait-based buffs
* **Faction rank** — pledged players earn rank bonuses
* **Temporary boosts** — totems, hourglasses & shrines (below)

***

## ⏳ Temporary Boosts

Temporary boosts are consumed on placement and expire after their duration:

| Item               | Effect window      |
| ------------------ | ------------------ |
| Time Warp Totem    | 2 hours            |
| Ore Hourglass      | 3 hours            |
| Timber Hourglass   | 4 hours            |
| Blossom Hourglass  | 4 hours            |
| Fisher's Hourglass | 4 hours            |
| Gourmet Hourglass  | 4 hours            |
| Harvest Hourglass  | 6 hours            |
| Orchard Hourglass  | 6 hours            |
| Legendary Shrine   | 24 hours           |
| Super Totem        | 7 days             |
| Pet Shrines        | 7 days (renewable) |
| Obsidian Shrine    | 14 days            |
| Trading Shrine     | 30 days            |

{% hint style="info" %}
Only one of each temporary boost can be active at a time — and totems share a slot, so plan your boost windows.
{% endhint %}

***

## 🔐 Withdrawal Cooldowns

To keep the economy fair, using a boost item locks it from **on-chain withdrawal** for a short period:

| Cooldown | Applies to                        |
| -------- | --------------------------------- |
| 1 day    | Most boost items (default)        |
| 2 days   | Crop & greenhouse boosters, Buds  |
| 3 days   | Obsidian items                    |
| 5 days   | Flower boosters, Crimstone Hammer |
| 7 days   | Grinx's Hammer                    |

Seasonal items may have extra windows (e.g. the Festive Tree is locked over Christmas). You can still **use** the item freely — the cooldown only delays withdrawing it to your wallet.
