For the complete documentation index, see llms.txt. This page is also available as Markdown.

⚡Boosts & Cooldowns

Boosts are how veterans squeeze the most out of every harvest. They come from many sources and stack together:

  • Collectibles — placed items like Scarecrows and Nancy

  • Wearables — equipped Bumpkin clothing

  • Skills — passive tree bonuses and active Power Skills

  • Buds & Pets — NFT companions with trait-based buffs

  • Faction rank — pledged players earn rank bonuses

  • Temporary boosts — totems, hourglasses & shrines (below)


⏳ Temporary Boosts

Temporary boosts are consumed on placement and expire after their duration:

Item
Effect window

Time Warp Totem

2 hours

Ore Hourglass

3 hours

Timber Hourglass

4 hours

Blossom Hourglass

4 hours

Fisher's Hourglass

4 hours

Gourmet Hourglass

4 hours

Harvest Hourglass

6 hours

Orchard Hourglass

6 hours

Legendary Shrine

24 hours

Super Totem

7 days

Pet Shrines

7 days (renewable)

Obsidian Shrine

14 days

Trading Shrine

30 days

Only one of each temporary boost can be active at a time — and totems share a slot, so plan your boost windows.


🔐 Withdrawal Cooldowns

To keep the economy fair, using a boost item locks it from on-chain withdrawal for a short period:

Cooldown
Applies to

1 day

Most boost items (default)

2 days

Crop & greenhouse boosters, Buds

3 days

Obsidian items

5 days

Flower boosters, Crimstone Hammer

7 days

Grinx's Hammer

Seasonal items may have extra windows (e.g. the Festive Tree is locked over Christmas). You can still use the item freely — the cooldown only delays withdrawing it to your wallet.

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