๐ฆEconomy / Tokenomics
Sunflower Land operates at the intersection of gaming and open markets. Because Web3 tokens and collectibles are freely tradable, our design must ensure long-term sustainability and protection against inflationary pressure.
Over four years of operation, we have refined a token model that is transparent, independent, and community-aligned.
View FLOWER tokenomics dashboard
๐ Core Principles
1. No Insider Allocations
0% FLOWER allocated to team, VCs, or insiders.
100% of FLOWER supply is community-driven and priced by open markets.
2. Deflationary Design FLOWER is continuously used across core in-game sinks:
Marketplace fees (5-20% of all in-game trades)
FLOWER Auctions
Gem Purchases - (50%)
Shops & upgrades
3. Rewards Based on Burns Unlike inflationary โplay-to-earnโ models, FLOWER rewards are only created when FLOWER is burned.
75%
of FLOWER spent is cycled back into player rewards
4. Seasonal Resource Burns (Chapters)
Each Chapter introduces a temporary resource token (e.g.
Mermaid Scale
,Timeshard
)These can only be earned and spent within 3 months
At the end of the Chapter, the token expires and supply resets to
0
This prevents long-term inflation and creates recurring demand
๐ฐ Team Revenue & Sustainability
Sunflower Land is independent (no VC funding) and sustains itself through FLOWER purchases.
Team revenue =
50%
of fees from GEM purchases &5%
from in-game marketplace tradesThis ensures the team is incentivised to grow adoption and utility of FLOWER, not speculate on supply
We have no reliance on VC capital and short term horizons - we can plan for the future independently.
๐ About the Token
FLOWER is secured by Ethereum and optimised for gameplay on BASE, offering fast, low-cost, and seamless experiences for players.
Network: BASE
Address:
0x3E12b9d6A4D12cd9b4a6d613872d0Eb32f68b380
Total Supply:
256,000,000
FLOWER (used for community rewards & liquidity)Circulating Supply:
20,000,000
FLOWERMulti-chain Ready: Supplies may vary across supported chains
Bridging: Support for Polygon and Ronin coming soon.
Last updated