Sunflower Land
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Art Guidelines

Visual Style
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The visual style was inspired by Sunnyside World Pack by Daniel Diggle. When designing new gameplay elements we encapsulate a range of key aspects which made the asset pack our choice from the start.

- Context

Sunflower Land is set in the medieval age, but puts a playful twist on the dark and gloomy that most games use. The game does not focus on the fantasy aspect, but does have an air of mystery and alternate universe concepts (i.e. talking animals, mysterious creatures etc).
Talking mole

- Stubby Objects

To give a playful effect, the majority of objects and characters in the game are short and fat. You can think of characters in the game as β€˜dwarves’. Buildings, trees and resources also follow this pattern and as a result often mean unrealistic proportions. A NPC, for example, may be almost the same size of a tree or a little chicken.
Sizes comparison
Shapes are always whole in nature (no floating parts) and employ almost no negative space - I.e. the design should fill up the whole object without any empty space. For example, the tree shape does not have extending branches - instead it is compact and a single shape.

- Grid / Squarish Shape

All objects essentially fall onto a chess-like grid in the game. This tends to the idea that objects should be squarish in shape and avoid rounded shapes.
Objects are distorted from realistic proportions to meet this style.
A tile is 16x16 and hence object designs should try fall within this size.

Artwork Specs
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- Dimensions

The artwork is heavily pixelated which gives it a light and friendly appearance.
We recommend that most artwork falls within the 20x30 pixels. If you are designing a smaller item (like an icon, meal or pot plant), aim for 10x10.
Canvas size example
When submitting your artwork, ensure that a square pixel is actually 1x1. This helps keep the raw assets small and makes the game load faster for players.
Brush size - 1px

- Colour Palette
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The game relies on Endesga 32 palette. This does not mean you must use only these colours, nor does it mean that using these colours means a piece of art "fits the game".
Endesga 32 palette
A piece of art typically picks 2-3 of the base colours on this palette and combines it with variations in shades and complementary colours to add interest.
There is no strict colour guideline - most of the choices are based on a subjective feel of the art in the game and if it fits in to the overall style. The hue, saturation and shading must fit in with the current style used in the game.
To understand how to use variations play around with a range of colour tools, explore colour theory and watch videos (e.g. πŸ”—How to choose good Colour Palettes (Pixel Art Tutorial))
If you're still in doubt, you can always use the eyedropper tool that most of the pixel art editors has.
Eyedropper tool

- Borders

Characters use a dark black border for their outlines to help draw attention to them. This is useful for NPCs and call to actions.
Dark border goblin
Other objects such as resources, buildings and decorations use a dark coloured border based on the objects primary colour.
Dark coloured border house

- Shadows

Currently in progress.

- Animations

If you want to animate your designs for Sunflower Land, here are some topics you should be aware of:
Frames: Most of the animations in Sunflower Land are made by small loops of 9 frames. It's not a rule, but remember that the more frames the animations has, larger the file will be and you probably won't want to play a game that takes a long time loading. 😒
Working Goblins
Timing: We usually use 70 miliseconds, but, again, that's not a rule. πŸ˜‰
In Aseprite you can edit the FPS (Frames Per Second) by clicking with the right button of your mouse on the frames section and select "Frame Properties".
Editing frame properties
If you want to learn more, here's a nice video about animations! - Pixel Art Animation Tutorial.
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Outline
Visual Style
- Context
- Stubby Objects
- Grid / Squarish Shape
Artwork Specs
- Dimensions
- Colour Palette
- Borders
- Shadows
- Animations