🖥️Portal APIs

Are you ready to take your Portal to the next level? 🚀

Through integrating with the Sunflower Land API you will be able to access player data, burn and mint items!

Setup & Authorisation

Inside of your .env point your API to the dev server.

VITE_API_URL=https://api-dev.sunflower-land.com

When you run your application, you will need a custom JWT (authorisation token) that gives your portal users access to load game data and persist. For security, this JWT can only be created from the Sunflower Land Game.

Players who access your portal will provide this jwt to you through the url parameters. For instance:

crop-boom.sunflower-land.com/?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9...

You can then use this jwt to make calls to load player data and other useful APIs.

If you are testing locally, you can quickly attain a jwt by calling the authorisePortal()inside of portalUtils.ts

Load Player Data

<BASE_API_URL>/portal/<PORTAL_ID>/player

To load a player's data, you can use the endpoint above where PORTAL_ID is your portal name.

See the example below in loadPortal.ts

```typescript
import { makeGame } from "features/game/lib/transforms";
import { GameState } from "features/game/types/game";
import { CONFIG } from "lib/config";
import { ERRORS } from "lib/errors";

type Request = {
  portalId: string;
  token: string;
};

const API_URL = CONFIG.API_URL;

export async function loadPortal(request: Request) {
  // Uses same autosave event driven endpoint
  const response = await window.fetch(
    `${API_URL}/portal/${request.portalId}/player`,
    {
      method: "GET",
      headers: {
        "content-type": "application/json;charset=UTF-8",
        Authorization: `Bearer ${request.token}`,
      },
    }
  );

  if (response.status >= 400) {
    throw new Error(ERRORS.PORTAL_LOGIN_ERROR);
  }

  const data: { farm: GameState } = await response.json();

  const game = makeGame(data.farm);

  return { game };
}

```

Sending Events

Your portals are hosted inside of Sunflower Land which gives them access to range of events that you can fire off.

To perform these events, you send messages to the parent iframe. Don't worry, we've already coded this up for you!

Purchase

Would you like players to spend SFL or resources inside of your game?

purchase() in portalUtil.ts to spend a players SFL or items.

```typescript
window.parent.postMessage({ event: "purchase", sfl, items }, "*");
```

Store Progress

played() in portalUtil.ts to record a players progress, attempts and score.

```typescript
 window.parent.postMessage({ event: "played", score }, "*");
```

Claim Prize

If there are prizes available (talk to SFL team), you can allow a player to claim them.

claimPrize() in portalUtil.ts will close the portal and claim the prize.

```typescript
window.parent.postMessage({ event: "claimPrize" }, "*");
```

Note: A players score must be saved first before claiming a prize.

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