Sunflower Land
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Economic Controls

Not a financial product
The crypto gaming ecosystem is plagued with projects that focus on pre-sales, exclusive mints, staking and much more without even building a game. At Sunflower Land we do things differently. There is no pre-mine of the token. We are paid directly with the fees generated by the player driven economy. Our goal is to design an economy that is sustainable for the long run.
Sunflower Land is a game, not a financial service. For this reason we do not have an official 'Whitepaper'.

How do we combat inflation?

Being a Web3 game, we do face real concerns around inflation of in-game resources. To help sustain our in-game economy Sunflower Land employs a range of mechanisms.
  1. 1.
    Natural Supply and Demand - See halvening-event​
  2. 2.
    Crafting Requirements - SFL and in-game resources are used to craft rare SFTs in Sunflower Land, at Bumpkins.io and a range of other community projects
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  3. 3.
    Sink Mechanics - features which aim to burn resources
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    - See Treasure Island
  4. 4.
    Withdrawal and trading taxes. % of resources are burnt when withdrawn or traded - See Withdrawing​
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