Sunflower Land
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Team

Sunflower Land was originally known as Sunflower Farmers which obtained viral attention when it broke Polygon for a week in Jan 2022.
At the start it was just 3 friends working part time on the game as a side project but the incredible community soon directed them to make this a full time endeavour. As a result Thought Farm was born with the goal to build the worlds #1 Community Built Web3 Farming Game.

Thought Farm Pty Ltd

Thought Farm Pty Ltd is the Sydney based company that runs the day to day operations and produces the gameplay behind Sunflower Land and Bumpkins.io

Core Team

The core team includes individuals who help steer the ship and make influential decisions. It consists of full-time Thought Farm employees, contractors, partners and influential community members.
Adam Hannigan CEO/Founder - Game Designer & Solution Architect. Farm #1 https://twitter.com/bumpkinbuilder https://www.linkedin.com/in/%F0%9F%8C%BB-adam-hannigan-102489109/​
Spencer Dezart-Smith Founding Software Engineer / UX specialist - Ex Dairy Farmer Farm #3 https://twitter.com/thisboyspencer​
Romulo Furtado Founding Software Engineer / Musician Farm #2 https://twitter.com/rofrtd​
Craig Gray Chief Technology Officer - Architecture & Security expert Farm #39488 https://twitter.com/craigpgray​
Harry McBryde Director of Finance & Operations Farm #1011 https://twitter.com/Carrot_Counter https://www.linkedin.com/in/harry-mcbryde-b83931123/​

Community

Sunflower Land has immense support from open source contributors, moderators and members of the community.
If you are interested in assisting the project, please jump into Discord and see how you can help out.
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ChickenCX Moderator & Ambassador Manager Farm #45 https://twitter.com/ChickenSFL​
Aeon Moderator & Community Manager Farm #29
Sacul Moderator & Community Dev manager Farm #51
Dcol Moderator & Community Manager Farm #130170

Team Airdrops

As of 22nd April 2022
When new SFTs and features get released, core team members and the open source designers/developers may receive an item for testing. At times we also reserve items for giveaways and promotional events. This is used to incentivise development and long term commitment to the project.
There will be a Team Supply set aside that will be different to the public Crafting Supply. For instance, there will be 300 Foreman Beavers available to the public for crafting and an additional 10 set aside for the team supply. In this case there could be up to 310 Foreman Beavers in circulation.
Team Supply may also include amount for giveaways.

Locked Period

While we encourage the receivers to use these assets in game to collect resources, at the end of the day it is Play and Own meaning you have ownership of your items. Hence, you can decide what you do with them. When a team member receives an airdrop, there is a 1 month locking period until they can withdraw the item from the farm. This is to avoid any sort of early market advantage.

Core Team Accounts

The developers on the project may have multiple farms that are used for testing purposes, improving onboarding and ensuring the creation process is fine tuned.
Non-dev core team members may also have an extra account used for testing purposes.