๐ŸฆGoblin Bank

$FLOWER in Sunflower Land: A Sustainable Economy

The Goblins of Sunflower Land have mastered treasury management to maintain a sustainable economy. Their responsibility is to regulate the flow of $FLOWER, ensuring rewards enter the ecosystem while Bumpkins actively spend their tokens.

$FLOWER is designed to be used, not hoarded! ๐Ÿ”ฅ

With over three years of experience in crafting a live balanced economy, we have drawn lessons from Sunflower Farmers and Sunflower Land to refine this model.


How the In-game Pools Work ๐Ÿ•ณ๏ธ

The Community & Rewards Pools

When $FLOWER is deposited into the game, it enters the Community Poolโ€”a ledger tracking the tokens held by players in Sunflower Land. This ensures withdrawal quotas are always available. Upon withdrawal, tokens are removed from the Community Pool and returned to the player's wallet.

When $FLOWER is spent in-game, it moves from the Community Pool into the Rewards Pool, where it becomes available for in-game rewards & distribution.

How $FLOWER Enters the Rewards Pool ๐Ÿ›’

$FLOWER moves from the Community Pool to the Rewards Pool whenever it is used in-game through:

  • Auctions

  • Marketplace Fees

  • Gem Fees

  • Megastore Purchases

  • Factions & Pets

  • Co-op Equipment

How Players Earn $FLOWER ๐ŸŽ

The Goblins employ advanced techniques to manage inflation and deflation, ensuring a balanced reward system. $FLOWER can be earned through:

  • Completing Quests (chores, deliveries, bounties, missions, etc.)

  • "Promote to Earn" tasks

  • Flower Fest monthly challenges

The total rewards available are dynamically adjusted using real-time algorithms.

Competitions will often have fixed rewards (based on MAUs) whereas Quests and Promote to Earn tasks will vary daily based on the economy.


Managing Inflation & Deflation ๐Ÿ”ฅ

Goblins are known to be greedy! Their aim is to hoard $FLOWER in the Goblin Rewards Pool and regulate its distribution to the community.

Goblin Monetary Policy:

  • The Goblins aim for a 1-2% monthly deflation of the Community Pool - this is tokens taken out of circulation.

  • A maximum 5% of the Community Pool rewards can be distributed as rewards. This ensures that large spending events do not proportionally scale the rewards.

This mechanism ensures that as Bumpkins spend more $FLOWER, they receive greater rewards, while decreased spending results in fewer rewards being available.

Example:

In the case that 20 million $FLOWER exists in the Community Pool, the goal is that 200,000 to 400,000 $FLOWER is taken out of circulation each month.

  • 1 million $FLOWER is spent in-game, moving it from the community to the rewards pool

  • 750k $FLOWER is rewarded to players

In the above example, an excess 250k SFL is left in the rewards pool.

Excess Rewards Pool

Excess $FLOWER in the rewards pool will be periodically taken out of circulation and secured in the Project treasury wallet.

This will aim for a deflationary circulating supply - tokens in personal wallets & the in-game pools.


$FLOWER Allocations & Early Incentives ๐Ÿ‘ถ

The Goblin Rewards Pool can also receive initiative-based allocations. During major campaigns like Flower Fest and "Promote to Earn," additional $FLOWER will be injected into the rewards system.

For the first year, roughly ~4 million $FLOWER monthly will be allocated into the Goblin Rewards Pool. This is to stimulate project and user-base growth.

This does not mean an addition 4 million circulating supply - this allocated $FLOWER will be largely spent in-game, back into the rewards pool and be marked as excess.

Early Rewards Boost:

Early adopters will enjoy increased rewards during the user acquisition phase. By May 2026, in-game rewards will be funded entirely through deflationary expenditure.


Fees & Treasury Management

Certain in-game transactions will contribute to both the Goblin Rewards Pool and operational expenses:

  • Example: A 10% Marketplace fee on on-chain trades:

    • 50% returns to the Rewards Pool.

    • 50% is liquidated (for USDC) and allocated to team funding.


100,000,000 FLOWER Supply ๐Ÿ’

We are no Web3 prodigies. We acknowledge that design mistakes can happen and don't live by the dogmatic nature of token white papers. We have designed the total supply with a buffer to support potential future collaborations, partnerships + projects.

A portion of the supply is not planned to enter circulation in the next 3 years, rather being reserved as a buffer for future projects. The extra buffer gives us flexibility if needed in the distant future. If Sunflower Land becomes the next Pokรฉmon, this supply will be crucial!


On-Chain Transparency & Trust ๐Ÿค—

To maintain trust and visibility, we are introducing:

  • Offchain Signatures for major spends (Gems, Marketplace, etc.)

  • Public APIs & Dashboards displaying:

    • Daily spend rates

    • Daily reward rates

    • Deposits & withdrawals

No shady business! The Goblins ensure a transparent and sustainable economy for all Bumpkins. With this new architecture, a lot more in-game spends will happen off-chain. Our goal is to ensure all of this information is public and available for the community.


$FLOWER isnโ€™t just another tokenโ€”itโ€™s the backbone of a dynamic, player-driven economy in Sunflower Land. Whether youโ€™re completing quests, engaging in commerce, or participating in seasonal events, your actions shape the future of this ever-evolving world!

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